> For the complete documentation index, see [llms.txt](https://wavey-wizards.gitbook.io/cronos-labs-dev-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wavey-wizards.gitbook.io/cronos-labs-dev-documentation/game-functionality/game-rules.md).

# Game rules

the full details of how to play!

## The Battlefield

Below is an example of the battlefield in which both players will put their skills whit and tactics to the test!

<figure><img src="https://2811743957-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FAKaKQbtRwArSY0c1SLAh%2Fuploads%2FeZ9AYqmzX0l0xghYOntV%2Fboard-design2.jpg?alt=media&amp;token=71c2c01d-9e39-46f1-9062-958081c7fdc7" alt=""><figcaption><p>Above is a prototype of how the bpard could look </p></figcaption></figure>

<figure><img src="https://2811743957-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FAKaKQbtRwArSY0c1SLAh%2Fuploads%2FgDMLE9ZyImmJDsnNbnWU%2Fboard-layout%23.jpg?alt=media&amp;token=1e0cf31c-5fd4-490c-ab79-a93ccc1e528f" alt=""><figcaption><p>a diagram indicateng what each element is with a discription below </p></figcaption></figure>

#### Card deck

this is your stack of 30(15 NFTs doubled )NFTS you will be playing with. All cards are randomly drawn to make the game more dynamic.

#### cards held in your hand

the cards in your hand are what can be played on the battlefield. please note only cards with a sufficient amount of elixir can be played.

#### cards active on the field

Active cards are ones that can be used to attack either player's main health points or enemy wizards on the opposing team.

#### health

health is shown to indicate the remaining health of the player. this could increase tactics based on how much damage could be done in one turn. Players have a base health of 30.

#### Elixir

Elixir is the bread and butter of the game. this is used to play cards, traps, and spells of wizards throughout the game.&#x20;

Elixir starts at one and increases by 1 after both players have completed a turn (max elixir is 10)

#### Burnt cards

the burn pile symbolizes the cards that have been taken out of the game by the opposing player

## Basic rules

#### Start of the game

At the start of the game, a player will draw 3 cards from the pile and put them into their hand&#x20;

If the player is not happy with the cards they have a chance to re-shuffle the selected card(s) they are not happy with and draw the amount that they put back into the deck.&#x20;

Once they have selected their cards the player will lay a card down if they can then let the other player have their turn.

**Continuation of the game**

after the opponent's turn has been played you will draw one card from your stack. (max 10 cards in your had at one time burn one random card if you have too many).

players will have 30 seconds to complete their turn.

Cards can’t be played after laying that turn but Abilities on the said card(if applicable) can be played straight away after laying a card down.&#x20;

The game will carry on until the player's health is 0 or cards run out. (if cards run out you will lose x2 health each turn i.e doubling until you have 0 hp left)&#x20;
