> For the complete documentation index, see [llms.txt](https://wavey-wizards.gitbook.io/cronos-labs-dev-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wavey-wizards.gitbook.io/cronos-labs-dev-documentation/game-functionality/card-layout-and-abilities/water.md).

# Water

#### Table of content

<mark style="color:red;">spells</mark>&#x20;

<mark style="color:blue;">card cost</mark>&#x20;

## Water

Bonuses: frost shock applies a freeze and has a chance to spread to adjacent wizards if the target is frozen, frost shock will make the wizard unplayable for that turn.

E.G. when a water-based wizard attacks, he has a very low % of freezing an enemy wizard(100% chance when playing any water single target spell or trap). this will in turn have a similar low % to freeze an adjacent minion. furthermore, if a wizard is frozen it will have another similar low % to re-freeze.

### Spells

Lvl 4: <mark style="color:red;">blizzard</mark> <mark style="color:blue;">4</mark> 5 damage in 1s to random wizards (chance applies frost shock)

Lvl 3: <mark style="color:red;">blue blood</mark> <mark style="color:blue;">3</mark> 3 damage applies frost shock

Lvl 2: <mark style="color:red;">glacial burn</mark> <mark style="color:blue;">2</mark>  deal two damage and  apply frost shock to the both adjacent wizard&#x20;

Lvl 1: <mark style="color:red;">book of Water</mark> <mark style="color:blue;">1</mark> draw one wizard one frost card

&#x20;

### Traps

Lvl 4: <mark style="color:red;">water elemental</mark> <mark style="color:blue;">4</mark> summons 5/5 elemental with shield, frost shock (when attacking), and freezes attacking wizard &#x20;

Lvl 3: <mark style="color:red;">ice bomb</mark> <mark style="color:blue;">3</mark> freezes the battlefield 1 damage to all&#x20;

Lvl 2: <mark style="color:red;">reflection</mark>  <mark style="color:blue;">2</mark> Create an ice copy of Attacke&#x20;

Lvl 1: <mark style="color:red;">frosted glass</mark> <mark style="color:blue;">1</mark> freeze minion gain frost card in hand&#x20;

### Timehop / Abilities&#x20;

Lvl 4: <mark style="color:red;">frostbane</mark> every frost applied gives 1/1 &#x20;

Lvl 3: <mark style="color:red;">icybreath</mark> attacking a wizard applies frost in a cone (3 wizards)&#x20;

Lvl 2: <mark style="color:red;">icicle</mark> attacker has a chance to freeze when played

Lvl 1: <mark style="color:red;">Splashing!</mark> 1 damage to a random wizard & applies frost shock when played

Lvl 4: <mark style="color:red;">frostbite</mark>  every tick of frost shock now causes 2 damage &#x20;

Lvl 3: <mark style="color:red;">liquid luck</mark> spells/traps cost 1 less.&#x20;

Lvl 2: <mark style="color:red;">fuel</mark> when frost is triggered draw a card

Lvl 1: <mark style="color:red;">essence enbrace</mark>  +1 spell damage&#x20;

### Legendary&#x20;

Grants the user ranged ability firing 5 damage without having to attack un-targetable from spells and traps&#x20;

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