> For the complete documentation index, see [llms.txt](https://wavey-wizards.gitbook.io/cronos-labs-dev-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wavey-wizards.gitbook.io/cronos-labs-dev-documentation/game-functionality/card-layout-and-abilities/fire.md).

# Fire

#### Table of content

<mark style="color:red;">spells</mark>&#x20;

<mark style="color:blue;">card cost</mark>&#x20;

## Fire

Bonuses: fire has a chance to apply the ablaze debuff, damage to any ablaze minion will do x(depending on flame stacks) more damage, max stacks is 2.&#x20;

E.G.Any fire spell will have the ability to do x damage when the target is ablaze, fireball base damage is 5, and with 3 stacks this will do 6.

### Spells

Lvl 4: <mark style="color:red;">Fireball</mark> <mark style="color:blue;">4</mark> 5 damage to one wizard

Lvl 3: <mark style="color:red;">incinerate</mark> <mark style="color:blue;">3</mark> 3 damage 1 tick damage ( next turn)&#x20;

Lvl 2: <mark style="color:red;">lava lash</mark> <mark style="color:blue;">2</mark> deals two damage and 1 damage to the adjacent wizard&#x20;

Lvl 1: <mark style="color:red;">book of fire</mark> <mark style="color:blue;">1</mark> mana draw two wizards

### Traps

Lvl 4: <mark style="color:red;">smorg</mark> <mark style="color:blue;">4</mark> summons 6/6 dragon with a shield  in place of Attackee, and when attacking applies ablaze

Lvl 3: <mark style="color:red;">decimate</mark> <mark style="color:blue;">3</mark> Kill the wizard played this turn

Lvl 2: <mark style="color:red;">lavatrap</mark> <mark style="color:blue;">2</mark> lava burns 2 damage 1 tick damage apply (apply 1 stack of ablaze)

Lvl 1: <mark style="color:red;">mirror</mark> <mark style="color:blue;">1</mark> copy the card played this turn

### Timehop / Abilities &#x20;

Lvl 4: <mark style="color:red;">after effect</mark> every tick of ablaze gives 1/0 &#x20;

Lvl 3: <mark style="color:red;">decimate</mark> attacking a wizard spreads ablaze to adjacent wizard&#x20;

Lvl 2: <mark style="color:red;">afterburn</mark> attacker has a chance to apply ablaze ( when played in the field 100% chance to apply to a random wizard)

Lvl 1: <mark style="color:red;">blazing</mark> 1 damage to a random wizard & apply 1 stack of ablaze

Lvl 4: <mark style="color:red;">Feed the fire</mark>  every stack of ablaze gives 1/1  if the wizard is on the field

Lvl 3: <mark style="color:red;">decimate</mark> spells/traps cost 1 less.&#x20;

Lvl 2: <mark style="color:red;">fuel</mark>, when ablaze is triggered, draw a card

Lvl 1: <mark style="color:red;">ignite</mark>  +1 spell damage&#x20;

<br>

### Legendary

For every ablaze proc deal damage to the enemy at random, reduce the cost of the card by 1

\
\
\ <br>
