> For the complete documentation index, see [llms.txt](https://wavey-wizards.gitbook.io/cronos-labs-dev-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wavey-wizards.gitbook.io/cronos-labs-dev-documentation/game-functionality/card-layout-and-abilities/earth.md).

# Earth

**Table of content**

<mark style="color:red;">spells</mark>&#x20;

<mark style="color:blue;">card cost</mark> <br>

## Earth

Bonuses: Mother nature, spawn a 1/1 seedling root to your hand or field mana cost is 0&#x20;

<br>

### Spells

Lvl 4: <mark style="color:red;">unearthed</mark> <mark style="color:blue;">4</mark> spawn 5 1/1 speedlings with haste

Lvl 3: <mark style="color:red;">manipulation</mark> <mark style="color:blue;">3</mark> morph the enemy into a 1/1 seedling&#x20;

Lvl 2: <mark style="color:red;">jungle vines</mark> <mark style="color:blue;">2</mark> deal two damage and root the adjacent wizards

Lvl 1: <mark style="color:red;">book of earth</mark> <mark style="color:blue;">1</mark> mana draw one wizard and spawn a 1/1 speeding to hand&#x20;

<br>

### Traps

Lvl 4: <mark style="color:red;">living roots</mark> <mark style="color:blue;">4</mark> deal 4 damage to attacker and spawn 2 seedling to hand

Lvl 3: <mark style="color:red;">hard bark</mark> <mark style="color:blue;">3</mark> summon a 4/4 ent with taunt&#x20;

Lvl 2: <mark style="color:red;">dark forest</mark> <mark style="color:blue;">2</mark> attacks their own minion(random) &#x20;

Lvl 1: <mark style="color:red;">mirror</mark> <mark style="color:blue;">1</mark> spawns a seedling and 1 to hand&#x20;

<br>

### Timehop / Abilities &#x20;

Lvl 4: <mark style="color:red;">natures spirit</mark> every seedling spawned gives 1/1 &#x20;

Lvl 3: <mark style="color:red;">evolution</mark> speedings now have 2/2

Lvl 2: <mark style="color:red;">thorns</mark> 1 damage to  wizard & spawns seedling when played &#x20;

Lvl 1: <mark style="color:red;">blooming</mark> when played spawns a seedling&#x20;

&#x20;

Lvl 4: <mark style="color:red;">forest friends</mark> every seedling in play gives 1/1 &#x20;

Lvl 3: <mark style="color:red;">foraging</mark> give a random card 1/1 every  time a seedling is played&#x20;

Lvl 2: <mark style="color:red;">growing pains</mark> when a seedling is played draw a card

Lvl 1: <mark style="color:red;">sprouts</mark> +1 to attack to seedlings &#x20;

<br>

### Legendary&#x20;

For every seedling played give 1/1 and for every seedling reduce the cost of the card by 1

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