> For the complete documentation index, see [llms.txt](https://wavey-wizards.gitbook.io/cronos-labs-dev-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wavey-wizards.gitbook.io/cronos-labs-dev-documentation/game-functionality/card-layout-and-abilities/air.md).

# Air

**Table of content**

<mark style="color:red;">spells</mark>&#x20;

<mark style="color:blue;">card cost</mark>&#x20;

#### Air

Bonuses: mist gives a player a temporary shield to avoid all attacks Mist can be added to the field at no cost or added to the hand at 1 mana cost&#x20;

### &#x20;Spells

Lvl 4: <mark style="color:red;">lighting</mark> <mark style="color:blue;">4</mark> deals 4 damage to one card and 2 to a random enemy&#x20;

Lvl 3: <mark style="color:red;">blown away</mark> <mark style="color:blue;">3</mark> silence a card removing all buffs&#x20;

Lvl 2: <mark style="color:red;">highlight</mark>  <mark style="color:blue;">2</mark> grant haste and mist&#x20;

Lvl 1: <mark style="color:red;">book of air</mark> <mark style="color:blue;">1</mark> add a haste, Mist cards, and 1 wizard to hand

### Traps

Lvl 4: <mark style="color:red;">power of gods</mark> <mark style="color:blue;">4</mark> give minion 3/3 give mist + whirlwind  and return enemy to hand&#x20;

Lvl 3: <mark style="color:red;">blow back</mark> <mark style="color:blue;">3</mark> when attacked put the card back into the opponent's hand give mist &#x20;

Lvl 2: <mark style="color:red;">dark forest</mark> <mark style="color:blue;">2</mark> gives Attackee mist on this turn&#x20;

Lvl 1: <mark style="color:red;">breeze</mark> <mark style="color:blue;">1</mark> add a haste and mist card to hand&#x20;

### Timehop / Abilities &#x20;

Lvl 4: <mark style="color:red;">upper hand</mark> every mist played gives 0/1 and whirlwind (when in play )

Lvl 3: <mark style="color:red;">fog of War</mark> can’t be targeted by spells/traps

Lvl 2: <mark style="color:red;">clouded</mark> wizard has a chance to gain mist

Lvl 1: <mark style="color:red;">forecast</mark>  grant 1/1 and mist to a random minion&#x20;

Lvl 4: <mark style="color:red;">cycle</mark> give mist x2 + whirlwind( attacks two times without losing health) when mist is played &#x20;

Lvl 3: <mark style="color:red;">Ray of Hope</mark> gives a random card 0/2 every  time Mist is played&#x20;

Lvl 2: <mark style="color:red;">brewing storm</mark> when a mist is played draw a card

Lvl 1: <mark style="color:red;">dodgers</mark> +1 to health and mist &#x20;

<br>

### Legendary&#x20;

It gives whirlwind and mist at the start of your turn

<br>
